The problem is, when you're playing in co-op, you'll find yourself practically haemorrhaging the balloons which make up the game's life system. It's a great setup for parents and couples, too, as Diddy can clamber up on the larger Donkey Kong's back whenever you come across an awkward section, whether it's a jump, an enemy, or a boss fight. It seems clear from the offset that the game's been designed to be played by two people, with an experienced player taking the reigns of Donkey Kong, while the newcomer plays as Diddy. That's not to say, of course, that it doesn't try. The difficulty level isn't adjustable, and is somewhat unrelenting, making Donkey Kong something of a challenge for new players, as it's obviously been designed with veterans of the original, 17 year old Donkey Kong in mind. While it's been branded as something of a reboot, and is definitely the next big Nintendo game, it's also really, really hard. The problem is, Donkey Kong hasn't been adjusted all that well for new players.
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